On either system type or planet special resources and locations can still be found. Uncharted systems as well as Dead planets will only have one artificial point of interest, the portal. Waypoints or artificial structures) for the player to discover. Planets of inhabited or formerly inhabited systems will have Points of Interest (i.e. Planet naming will go through a standard profanity filter. The first player to discover the planet gets one chance to choose to rename it before uploading the information. Initial names of the planets are procedurally generated and can be hard to pronounce, which is not unusual in a sci-fi game. Some planets are harmless, without worry or danger, but some can be very dangerous to the extent that the planet cannot be explored because of the danger. Each planet orbits between one and three stars (with one star being by far the most common), creating a cycle of day and night. There are more than 18 quintillion possible seeds for procedurally-generated planets (18,446,744,073,709,551,616 or 2^64 to be exact) of many sizes, colors, and biomes. This limits the maximum moons in a system to four. Note that the total number of planets and moons in a specific system will not exceed six. Players can land on moons in the same way as a planet as they are treated in the same manner. Planets may have one or two moons, although most have none. (MOGO:0EFD:007C:07AF:019F) displays large hexagons on its surface not found on most other planets. For example, the Exotic biome on a planet in the Zuunurt system. Terrain and planet type are visible from space, as well as a mostly accurate projection of what will be encountered post landing.īased on the associated biome, some planets will contain special features that other planets will not possess. Acidic/Tropical, and a specific listing of some valuable resources available on the planet. Players may scan a planet before landing, receiving approximate information regarding its biome through an adjective, e.g. When players land on another planet, the planet's basic information (weather conditions, flora & fauna frequency and Sentinel activity) will be revealed to the player. Players will start on a random planet in a star system near the edge of the Euclid galaxy. A planet is an astronomical body moving in an elliptical orbit around a star.